A browser train game about running a loop line: stop your locomotive inside the platform window and cargo and passengers are handled automatically. Haul contracts to their destination, carry travellers to their station, earn coupons and spend them on extra wagons — the longer your train, the more you earn. Five selectable lines, mixed freight and passenger consists, and speed limits and grades you actually have to respect.

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## English (full description)

**What you do**

Stop your locomotive inside the platform window and station work starts automatically. Deliver contracts and carry passengers to earn coupons, then spend them in the depot on extra cars, so you can haul more and earn faster.

**It drives like a real train**

- 8-notch throttle and 8-notch air brake: heavy trains crawl away from a standstill and hills demand high notches

- Braking distances are long — a full-service stop from 100 km/h takes over 400 m, so plan your station stops early

- Every section has its own speed limit: +4 km/h over is fined, +30 km/h applies the emergency brake

- 22‰ climbs, tunnels and curves, with gradients fed into the physics

- Overshot the stop mark? Stop, reverse back into the window, then go forward again

**Five lines, five personalities**

- **Plains Loop** (5.3 km / 6 stations) — flat grain country, the place to learn the controls

- **Mountain Ore Line** (4.9 km / 5 stations) — twin-unit electrics, 22‰ grades and tunnels

- **Lakeshore Line** (4.9 km / 6 stations) — curvy and slow, with the heaviest passenger traffic

- **Desert Line** (5.9 km / 5 stations) — long straights up to 120 km/h, which also means braking earlier

- **City Commuter Loop** (3.7 km / 8 stations) — eight short hops, nothing but starting and stopping

**Freight and passengers**

- 22 cargo types — iron ore, coal, crude oil, reefer, parcels, fresh food and more. A contract can only be loaded at its origin station and pays on arrival; late delivery pays 60%

- Passengers pay by distance, waiting crowds build up over time and seats are limited — when the train is full, they stay behind

- Check the Unload / Load / Waiting rows before deciding whether a stop is worth the time

**Build the train you want**

Stop at any platform and buy extra cars: boxcar or tank car +45 t, gondola +50 t, flatcar +55 t, coach +60 seats. Prices rise with every car and the consist is capped at 10 — and every extra tonne makes starts and climbs harder.

**Two modes, two languages**

Mission mode gives you a time limit and a revenue target, rated S/A/B/C/D by how well you do. Free drive has no clock and no target — just drive, work stations and buy cars. The whole interface switches between Chinese and English with one click (EN button, top right).

**Controls**

W/S throttle up/down · A/D brake more/less · Space emergency brake · H horn · R reverse · +/− view zoom · F fullscreen · Esc pause. Touch devices get on-screen buttons, and there is an in-game How to play page behind the ? button.

**Tech**

A single 135 KB HTML file: no dependencies, no external requests, works offline, mouse/keyboard or touch.

Updated 20 days ago
Published 22 days ago
StatusReleased
PlatformsHTML5
AuthorTaylorBritain
GenreSimulation
Tags2D, Driving, Trains

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